![]() ![]() Get it here The update includes an improved library search, auto-sync of content purchased from Renderosity, fixes for Mac's Catalina OS, and a new stand-alone male figure but at the top of the list of new features is support for the latest NVIDIA RTX (Turing architecture) GPU cards on Windows. However, the page the link sent me to said it was for Debut version 10. Nonetheless it took my old serial number and gave me a download manager to retrieve the update. This too asked for my serial and gave me the full install for Debut 10, which is based on Poser 10. Since they still support Debut, but apparently didn't want to fix the compatibility issues with Poser 8, they quietly kicked Debut up to Poser 10. That's somewhat of a bonus considering that the newest full version I have is Poser 9, and I'd got Debut for free long before then as part of a giveaway. So, anyone who uses Debut, or like me happens to have it but doesn't yet have Poser 10, can at least access all the newer figures and some of the features too.Ok I know I’m revising a n old thread. And maybe I’m pursuing the wrong path but I’d like to get see if there is an improved workflow. My view is that Poser content is an inexpensive way to start content creation. So I’m interested in a workflow where I do some basic character modeling in Daz Studio or Poser: I figure you can get some inexpensive clothes, shoes, characters, whatever.setting up basic mesh dimensions with morphs.possibly apply a base texture or character texture.I experimented with Daz Studio and was able to get a KelvinG2, Vickie4, and Michael4 character with some rigging in with the Collada export! The problem is for Poser the Y-axis is up, and in Blender the Z-axis is up, I’m not sure how to rectify this. ![]() I recently grabbed the 2.5Character Animation Cookbook: Facial rig for phonemes, eyebrows, eye target, jaw, etc.sliders for morph target as shape keys.My main goal would be to get Poser characters in Blender with: I’m not sure if there’s a trick that can be done with something like BVH hacker or even a plain text editor. I’ve been able to get a character from DAZ Studio 4 to Blender. I then rotate the mesh 90 degree on the X axis (r, x, 90) The new Mocap tools help a lot as I use the Fix BVH Axis Orientation button on the armature. I you have more than one character (cloths, hair, shoes, etc.) they all get imported at center. I usually rotate them on X axis 90 degrees, as well as do some translation on X and Z axis depending on what it is (up for hair, down for shoes, etc.). ![]() Sometimes there is some scaling involved.Ĭlothing may also come in with its own armature. My next step is in getting the face rigged to use Zign Track After translating the clothing, I usually delete the armature and assign an armature modifier using the main figure’s armature, and then parent the clothing to the main mesh. into an exciting world with this tutorial. I’d be nice to get the tcp/ip stream into Blender. Make your very own web based turntable applications using Poser Game Dev and Unity. You only need the free Unity edition for this. The first step to become known is to put yourself out there. This is a beginner level tutorial, no previous coding experience is necessary. New art tutorials are posted every week on our official site and YouTube channel for free. Requirements: Unity Free Edition, Poser Game Dev Report this product. ![]()
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