![]() ![]() Z enith: part of the wind window directly above a rider’s head. Outside of the wind window, kites will stall and fall out of the sky. Wind window: the 120-180 degree arc of the sky downwind of a rider where the kite can be flown. Power zone: part of the wind window that will give you the biggest pull, an arc between 0 and 60 degress from the centre of the downwind direction Side offshore: wind blowing between side shore and 45 degrees away from the shore Side onshore: wind blowing between side shore and 45 degrees towards the shore S ide shore: wind blowing parallel to the shore Facing downwind, the wind is at your back U pwind: the direction where the wind is blowing from into the windĭ ownwind: the direction the wind is blowing to. Unhooked: riding when the chicken loop is not attached to the harness Underpowered: not having enough power for your kite, you may need to switch to a larger kite Toe side: the side of the kiteboard where your toes are, opposite to heel side You may need to switch to a smaller kite or wait until the wind is less strong. Overpowered: having too much power from the kite, making it unmanageable. S end the kite: move the kite up through the power zone Relaunch: getting the kite back in the air after it has crashed down onto the water or land Guinea pig, wind dummy: the kiter who goes out first to test the conditions L aunch: the process of getting your kite up in the air, typically with the help of another person ‘Riding heelside’, with heels down, is the standard kiteboarding position Heel side: the side of the kiteboard where your heels are. A little forethought is required if you need to transport yourself and your kit back to where you startedĮdge: tilting the board’s edge into the water to steer or control power in the kite You learn to body-drag before kiteboarding to practise flying the kite, and you’ll need this skill to recover a lost board in the waterīoost: send the kite up through the power zone to lift the rider into the airĭ e-power: adjusting the angle of the kite to reduce its power and make it easier to handleĪ downwinder: a planned long journey downwind, without attempting to drive upwind. Air time, hang time: the amount of time spent in the air during a jumpīody-dragging: being pulled along in the water without your board. ![]()
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